A study of microtransactions in games

The business practice of selling small in-game content to players has become a reluctant norm of the modern gaming industry. The audience reaction to this varies widely between utter disgust to complete indifference. There are arguments for and against them but I am here to try and layout the argument for why they represent a very real threat to the medium that we all love.

The key argument I most often see in favour of microtransactions is that game developers and publishers are businesses that need to make money. The more impassive take the stance that if you don’t want them then nobody is forcing players to buy them. Both of these facts are true but don’t accurately reflect reality.

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Below is my evidence on why all players should take a stand against this business practice. Continue reading

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