Bethesda’s Creation Club – Are paid mods the future?

As a struggling writer pumping hours of hard work and passion into my craft, I can certainly understand wanting to get paid for that effort. I don’t think there is anyone out there who doesn’t think that certain game modders release work to a high standard. Many games are near unplayable without mod patches while other games are given a wealth of post release content, often offering a better experience than what the developers managed, that keeps a game’s community thriving for years.

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Yet the topic of paying mod creators never fails to put people on edge. We can all remember the catastrophe that marked Bethesda’s fist attempt at monetising mods. In a rare win for consumers, two giant corporations backed down on making easy money due to how unpopular and flawed the system was. But now Bethesda has cut out Steam and is back for a second attempt. Continue reading

Three Things That The Elder Scrolls VI Needs to Succeed.

Fallout 4 has just released to mixed reviews and people are already turning their sights toward the inevitable Elder Scrolls VI. Keep in mind that we are unlikely to hear anything about the next instalment in the award winning franchise until 2017 at the earliest as there is still the matter of Fallout 4 DLC to be released, not to mention other big Bethesda games like DOOM and Dishonoured 2.

That being said though, it is a safe assumption that The Elder Scrolls VI is being worked on as I type this. In this article I will be looking at ways ┬áin which a sequel to 2011’s Skyrim could surpass its predecessors.

As I said at the start, Fallout 4 was released with conflicting opinions among gamers. Many were disappointed and underwhelmed by what the game had to offer. I felt that the game was solid enough but should have been so much more. I felt this even more strongly with Skyrim. At least Fallout 4 added mechanics like armour pieces and settlement creation. Skyrim only reduced mechanics from previous games. We were given less armour, less weapons and less skills. A game that was toted as the ultimate RPG offered little in the way of actual role-playing. Most playthroughs ended with you wearing the same armour, using the same weapon and being the leader of every group in the country. There is no diversity or variety that you would expect from an Elder Scrolls game. Continue reading